Creative Technology Lab
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Open Lab

Creative
Technology
Lab

HAS Studio is a playground for interactive tools, visual experiments, and real-time graphics — built by Hector Augusto Santizo in Los Angeles. Everything here is meant to be explored. Drag things. Break things. See what happens.

⬡ Live Shader
☝ hover · grab · drag
Fluid Blob / WebGL / GLSL 60 FPS
WebGLWebGPUThree.jsGLSL / WGSLReactUnreal EngineNode.jsPythonUnityCinema 4DAfter EffectsC#AI / MLClaude CodeJavaScriptWeb Audio APIWebGLWebGPUThree.jsGLSL / WGSLReactUnreal EngineNode.jsPythonUnityCinema 4DAfter EffectsC#AI / MLClaude CodeJavaScriptWeb Audio API
001 About

HAS Studio is a one-person creative practice making things that move, react, and surprise. Part design studio, part code lab, part playground. Everything here is an experiment.

↗ See the Work
002 Playground
Tile Reveal
2026
Tile Reveal
Interactive mosaic image reveal with WebGPU compute, audio-reactive effects, beat detection, and microphone input.
WebGPUCanvas 2DWeb Audio
↗ View Project
Image Snake
2026
Image Snake
A pointer-driven photo cascade where images slither across the canvas, following your cursor like a living chain. Zero dependencies.
Vanilla JSPointer Events60fps
↗ View Project
HAS BioMorph
2026
HAS BioMorph — Reaction-Diffusion
Real-time reaction-diffusion pattern generator with interactive controls for biological and organic pattern exploration.
Canvas 2DNode GraphGenerative
↗ View Project
HAS WARP
2025
HAS WARP — Projection Mapper
Browser-based projection mapping with 4-point corner pinning, perspective warp, blend modes, animation engine, and video export.
Canvas 2DHomographyWebGL
↗ View Project
Preview Coming Soon
2024
AI Color Wheel
AI-powered color system tool with intelligent palette generation, harmony analysis, and creative workflow integration.
AI/MLLLMDesign Tool
Coming Soon
HAS Cloth Sim
2026
HAS Cloth Sim
Real-time cloth physics simulator with Verlet integration, self-collision detection, texture mapping, webcam input, and interactive drag.
Three.jsVerlet PhysicsWebGL
↗ View Project
003 Experiments & Tools

Quick sketches, prototypes, and studies — short loops of research you can play with.

031
3D Converter
Import OBJ, STL, FBX, STEP — Export OBJ, GLB, GLTF, STL.
Launch App ↗
030
Particle Turbulence
Force fields, curl noise, and trail studies.
WebGPU
029
Reaction-Diffusion Growth
Organic pattern generator with live controls.
Generative
028
Generative Blocks
Architectural compositions + export tests.
3D
↗ Browse Playground
004 Capabilities
01
Real-Time Graphics
WebGL, WebGPU, Three.js, GLSL, C# — particle systems and fluid simulations, Unity, Unreal Engine
02
AI Applications
End-to-end AI tools — LLM integration, computer vision, creative ML workflows
03
Motion Design
Cinema 4D, After Effects scripting, procedural animation and automated pipelines
04
Interactive Tools
Node-based interfaces, creative software, reaction-diffusion and workflow automation
05
XR & Installations
Projection mapping, spatial computing, interactive installations from gallery to festival
06
Audio-Reactive
Sound-driven visuals — real-time FFT analysis mapped to particles and generative outputs
005 Stack
WebGLWebGPUThree.jsGLSL / WGSLReactUnreal EngineNode.jsPythonUnityCinema 4DAfter EffectsC#AI / MLClaude CodeJavaScriptWeb Audio API
006 Contact
Explore,
Learn,
Create
Based In Los Angeles, California
Availability
Open Lab
A collection of studio experiments.
Explore how things work.
Curious about something? Let's build.
✉ Get In Touch